![Star Star](https://i.ytimg.com/vi/5nTBIBnvkGM/hqdefault.jpg)
131 downloads Uploaded: -------------------------- CHANGES/ADDITIONS (over all versions of the mod) -------------------------- 1) All weapons are 50% more powerful, Borg weapons are only 40% more powerful, to make the game more balanced. 2) All Federation, Klingon and Romulan engines are 50% faster, Borg impulse engines are between 35% (types I through VII) and 50% faster (types VII through X).
Vitamin d video license file cracked wheat. Based on a strategy board game, Star Fleet Battles, Star Trekā¢: Starfleet Command Gold Edition puts you in the captain's chair of a frigate.Each successful mission gains you prestige and furthers your career. Experience a 30 year campaign that can take you as far as becoming a Rear Admiral in control of a task force including Destroyers, Heavy Cruisers, and Dreadnoughts.
3) Shields regenerate faster. 4) Ships and stations are easier to hit, especially the smaller ones (it should give large ships a better chance against 'mosquito attacks' but really doesn't upset game balance too much). 5) Conquest mode now features a variety of new missions, some done by The Pelikan and El-Karnak, some made by myself, the casino mission has been removed from conquest mode. 6) The Dominion, Cardassians and Ferengi are added as non-playable races: you will encounter them during conquest mode on the new 7 races map and their ships are playable in skirmish mode (under the race slots of the Klingons and the Federation). 7) In conquest mode alliances will be fixed and set up as follows: relations between the stock races will remain the same as in the original game, the Cardassians are allied to the Romulans and Ferengi and hostile to everyone else. The Dominion are allied to the Ferengi and hostile to everyone else, the Ferengi are allied to everyone except the Borg, don't trust the Ferengi though: when they're in your fleet you'll never know which side they will choose in battles, unless you're fighting the Borg.
All empires except the Ferengi and the Borg have access to one or two starship classes from allied medium or minor powers. 8) Pirates and Rakellians will now use Ferengi shuttles 9) Most of the planets have new textures.
10) Pulse phasers, photon, gravitmetric and quantum torpedoes have new textures and sounds, disruptors, cutting beams, tachyon pulses and tractor beams have new textures. 11) Shields are blue now, but will turn red when almost depleted. 12) Fleets in conquest mode can now hold up to three ships of any hull class, even battleships.
13) Assaulting bases and planets will now turn those sectors over to your side more quickly. 14) You will now start conquest mode in a ship with a full equipment loadout, of the same class as in the original game. 15) Sensor ranges of all bridge computer types have been increased. 16) Phasers and Romulan disruptors are thinner.
17) Almost all stock ships and stations have new textures and/or models. 18) Freighters now have better phasers and hull armor. 19) All battleships (BB) now come with a full equipment loadout and fully stocked with shuttles, mines and marines. 20) AI ships with full equipment loadouts will now cross your path from time to time in conquest mode. 21) I've added some more escort ships in the impossible (in the patched version of the game anyway) mission 'Elusive Quarry' to make it beatable.
This script does not require my mod, so anyone can use it. 22) Waiting time before conquest mode missions has been reduced. 23) Officers can now take more damage. 24) Borg armour has been reduced by 10%, to make the game more balanced.
25) The following ships will be added: Federation: - Ju'day class corvette (FS), more widely known as the raider used by the Maquis, slightly weaker than the Saber class. It is only playable in skirmish mode, but you will encounter raiders crewed by pirates in conquest mode.